The dragons are gone
Valithrax, Syllogis, Nihiloth, Khaovore and Emerantia are gone. Their lairs remain, one inside each kingdom, and their memory still shapes law, faith and every claim to a throne.
Open world history →
Five kingdoms around the Heartlands, the dragons they were built over, and the people who hold the land now.


Dragonheim is a continent of five kingdoms, a neutral crownland and an unclaimed wilderness. Power runs from the kingdoms through their duchies and counties down to the baronies where people live.
Valithrax, Syllogis, Nihiloth, Khaovore and Emerantia are gone. Their lairs remain, one inside each kingdom, and their memory still shapes law, faith and every claim to a throne.
Open world history →
Vornair, Kairyu, Morvath, Ignis Hold and Veridia surround the Heartlands, the crownland no kingdom may claim, where titles are recorded and treaties kept.
Open world history →
A 72 × 54 km continent with no fast travel. Every road is a trade route and every river a crossing.
Open world history →
Each kingdom page is intended to expose public rulers, duchies, counties, political history, resources, local laws, and later records of what players do.
The neutral crownland at the centre, on the western shore of the Syllogian Expanse: open grass, scattered oaks and hedgerows, and the most traversable ground in the world. Every new player begins here, levels 1 to 10. The alpha is the Heartlands.
Open kingdom record →
The cold north: the Frostfire Peaks and the Crownpeak range within them, the empty Tundra Plain and the Frostfire Glacier. Sheltered valleys hold frostwood and dark conifer; the high ground is bare.
Open kingdom record →
The east: the Arashi Coast of cliffs and harbours, Ginsui Marsh where the rivers reach the Syllogian Expanse, and bamboo, maple, cherry and terraced fields between. The capital is a harbour.
Open kingdom record →
The Shadowfen: a drowned forest of alder, willow and moss-hung cypress standing in water and cut by channels. Northgate's fortress guards the road from the Heartlands; Carrion Reach is an island reached only by ferry.
Open kingdom record →
The south-west: the Cinderheart Mountains and the volcano Cinderfall, the lava and ash of the Ashfang Barrens, and the Verdanthorn Jungle along the whole south-west coast. Ridges make it a land of chokepoints.
Open kingdom record →
The west: the Veridia River plains, the Golden Fields' farmland, and the Ember Wilds, old conifer forest down the western coast burned at its southern end by the volcano. The gentlest kingdom and the most farmable.
Open kingdom record →
Desert and badlands between Ignis Hold and Morvath, held by no kingdom and reached by no kingdom's law: the outlaws' refuge.
Open kingdom record →
Duchies, counties, and the neutral heartland now have dedicated archive routes so local law, terrain identity, and district governance are no longer implied-only lore.
4 published heartland district records • 0 published player chronicles • 0 judicial records
The world section now publishes chronicle entries for major eras, settlement compacts, relic-era political changes, and player-driven events instead of only referencing future timeline work in copy.
Track coronations, succession disputes, guild milestones, and server-first clears through a public archive that ties community history back into the world record.
The creatures and landscapes of the five kingdoms, the Heartlands and the Ashen Wastes.
Field records of known creatures, drakes, undead, and spectral entities encountered across the kingdoms. Includes habitat, threat level, and lore notes.
Open Bestiary →Geographic zone profiles covering climate, known hazards, resource availability, and territorial political notes for each major landscape type.
Open Biomes →