The World

The world of Dragonheim

Five kingdoms around the Heartlands, the dragons they were built over, and the people who hold the land now.

Dragonheim Online world and lore banner featuring persistent-world political archives.
Political map banner showing kingdoms and roads.
The Map

The shape of the world

Dragonheim is a continent of five kingdoms, a neutral crownland and an unclaimed wilderness. Power runs from the kingdoms through their duchies and counties down to the baronies where people live.

  • 72 × 54 km, about 2,900 km² of land
  • 5 kingdoms, the Heartlands and the Ashen Wastes
  • 17 duchies and 45 counties, every name a starting name
  • No fast travel: foot, mount, wagon or boat
The Realms

Kingdoms

Each kingdom page is intended to expose public rulers, duchies, counties, political history, resources, local laws, and later records of what players do.

1 duchy · 1 county · 97 km² · 256 rural plots

The Heartlands

The neutral crownland at the centre, on the western shore of the Syllogian Expanse: open grass, scattered oaks and hedgerows, and the most traversable ground in the world. Every new player begins here, levels 1 to 10. The alpha is the Heartlands.

3 duchies · 14 counties · 840 km² · 2296 rural plots

Vornair, the White Kingdom

The cold north: the Frostfire Peaks and the Crownpeak range within them, the empty Tundra Plain and the Frostfire Glacier. Sheltered valleys hold frostwood and dark conifer; the high ground is bare.

3 duchies · 7 counties · 442 km² · 1777 rural plots

Kairyu, the Blue Kingdom

The east: the Arashi Coast of cliffs and harbours, Ginsui Marsh where the rivers reach the Syllogian Expanse, and bamboo, maple, cherry and terraced fields between. The capital is a harbour.

3 duchies · 10 counties · 652 km² · 2097 rural plots

Morvath, the Black Kingdom

The Shadowfen: a drowned forest of alder, willow and moss-hung cypress standing in water and cut by channels. Northgate's fortress guards the road from the Heartlands; Carrion Reach is an island reached only by ferry.

3 duchies · 7 counties · 418 km² · 1337 rural plots

Ignis Hold, the Red Kingdom

The south-west: the Cinderheart Mountains and the volcano Cinderfall, the lava and ash of the Ashfang Barrens, and the Verdanthorn Jungle along the whole south-west coast. Ridges make it a land of chokepoints.

3 duchies · 7 counties · 477 km² · 1758 rural plots

Veridia, the Green Kingdom

The west: the Veridia River plains, the Golden Fields' farmland, and the Ember Wilds, old conifer forest down the western coast burned at its southern end by the volcano. The gentlest kingdom and the most farmable.

1 duchy · 3 counties · 221 km² · 709 rural plots

The Ashen Wastes

Desert and badlands between Ignis Hold and Morvath, held by no kingdom and reached by no kingdom's law: the outlaws' refuge.

Duchies

17Published duchy records

Counties

49Published county records

Local Governance

Duchies, counties, and the neutral heartland now have dedicated archive routes so local law, terrain identity, and district governance are no longer implied-only lore.

4 published heartland district records • 0 published player chronicles • 0 judicial records

Being written now

What players have done

Track coronations, succession disputes, guild milestones, and server-first clears through a public archive that ties community history back into the world record.

Reference

Creatures, lands and places

The creatures and landscapes of the five kingdoms, the Heartlands and the Ashen Wastes.

Bestiary

Field records of known creatures, drakes, undead, and spectral entities encountered across the kingdoms. Includes habitat, threat level, and lore notes.

Open Bestiary →

Biomes

Geographic zone profiles covering climate, known hazards, resource availability, and territorial political notes for each major landscape type.

Open Biomes →