Roadmap

A phased delivery plan from public site to full game-support platform.

The roadmap is structured around practical milestones: public pages, secure accounts, community systems, guild tools, read-only game integration, and advanced archives.

Roadmap banner for Dragonheim Online development updates.

Delivered Phases

1Complete
3In progress

Platform Completion

59%Average phase completion

Current Focus

Registration, login, sessions, dashboard, and security center are live; email and recovery services remain in progress.

Delivery PhaseComplete

Phase 1 — Public Website

Home, lore overview, news, patch notes, roadmap, server status, and support entry points are live.

Delivered · May 2026

100% complete

Delivered / Planned Outcomes

  • Cinematic public homepage and core navigation.
  • World, game, news, patch notes, roadmap, and support landing pages.
  • Shared design system, assets, and route architecture for expansion.

Dependencies

  • Content direction approved
  • Base Next.js app structure in place
Open phase record →
Delivery PhaseIn Progress

Phase 2 — Account System

Registration, login, sessions, dashboard, and security center are live; email and recovery services remain in progress.

Stabilizing · Q2 2026

78% complete

Delivered / Planned Outcomes

  • Cookie-backed registration and login flows.
  • Personalized dashboard, profile visibility, and account security center.
  • Role-aware gating for player, moderator, and administrator surfaces.

Dependencies

  • Production mail service for verification
  • Password reset delivery workflow
Open phase record →
Delivery PhaseIn Progress

Phase 3 — Community Core

Forums, player profiles, moderation flows, and public activity surfaces are now active in the demo platform.

Expanding · Q2–Q3 2026

72% complete

Delivered / Planned Outcomes

  • Forum categories, thread creation, reply flow, and moderation tools.
  • Public player profiles connected to forum identity.
  • Admin review surfaces for tickets, guild applications, and thread moderation.

Dependencies

  • Direct messaging design
  • Notification preferences and activity feed rules
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Delivery PhaseIn Progress

Phase 4 — Guilds & Social

Guild recruitment, applications, and public identity are live; deeper roster, social graph, and officer controls are next.

Active buildout · Q3 2026

61% complete

Delivered / Planned Outcomes

  • Guild directory with recruitment status, shard identity, and applications.
  • Public guild profile direction aligned with player profiles and forums.
  • Foundations for future friends, block lists, and shard-linked social systems.

Dependencies

  • Officer tooling model
  • Roster sync from future game services
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Delivery PhasePlanned

Phase 5 — Game Integration

Read-only character, guild, and shard data will be surfaced once authoritative game services are ready.

Planned · Post-launch foundation

24% complete

Delivered / Planned Outcomes

  • Public character profiles sourced from live services.
  • Guild synchronization between website and game state.
  • Shard history, event summaries, and safe gameplay-adjacent telemetry.

Dependencies

  • Authoritative backend APIs
  • Telemetry contract for shard and character data
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Delivery PhasePlanned

Phase 6 — Advanced Systems

Interactive maps, archives, richer knowledge tools, and political history are designed but intentionally staged later.

Planned · Long-range roadmap

18% complete

Delivered / Planned Outcomes

  • Interactive world map layers and archive filters.
  • Expanded moderation queues, case history, and audit exploration.
  • Political timelines, succession history, and shard chronicle systems.

Dependencies

  • Lore archive indexing
  • Historical event schema and search surfaces
Open phase record →