59% complete
Outcomes
- Codexis built and populated
- Creature camps and herb patches for levels 1-10
- One account for the website and the game
- Alpha Test Agreement and tester invitations
Done
- The game pointed at the rebuilt world
- Creature camps and herb patches planned for levels 1-10
- Placement scripts for camps and herbs written
- The game's login checks website accounts
- Titles granted on the website reach the character in game
- Alpha access and agreement
- Water chosen for rivers, lakes and waterfalls
- Camps and herb patches placed in the Heartlands
- Rivers carved and filled with water across the Heartlands
- Codexis laid out: market square, crafting lane, 18 crafting stations, notice boards
- Players arrive at the gate of Codexis
- Vendors in Codexis, from one catalogue for every town
- Deer, foxes and their kin animated and fighting back
Still to do
- Login and titles tested on the live server
- Starter contracts and market day for the Heartlands
- Potions that apply their effects
- Personal storage
- The edge of the alpha region
- Packaged client and server on the home server
- Tested with several players over the network
- Performance in and around Codexis
- First wave of testers invited
Notes
The alpha is the Heartlands only: 86 km² in two counties, Codexis and Rovenglen, with the towns of Tidemark and Noktis. Everything outside it stays out of bounds until later.
Dependencies
- The world

