Guide

Housing

Land is held by deed, from a croft to a manor. Plots are visible on the map and persist when you are offline.

  • Housing plots exist in each of the five kingdoms and the Heartlands: rural plots, town lots and estates.
  • The Freeland, in the Heartlands, lets anyone who swears to no kingdom hold a plot and build, with a normal plot deed plus a Wardenship build permit. Freeland residency is a legal status, not a nationality, and a resident may swear into a kingdom later without losing their history.
  • Kingdoms grant land to their own citizens. Each realm's soil decides what grows.
  • Plots can be customised: raise or lower terrain, level hills, dig ponds (within the plot's boundary), place fences, gates and furniture, farm and keep animals.
  • Exteriors are visible to passers-by; interiors and storage are private to the owner.
  • Housing tax is paid weekly. Unpaid tax weathers the property after 30 days, and the plot is forfeit later.
  • Basic crafting benches stand at home; the best stations are in town.
  • Villages, towns and capitals offer an inn, a shrine and a stable master, and the larger places a bank, market and court.