Guides
How the systems work.
Short guides drawn from the game's design.
CraftingCrafting turns what is gathered into the goods the world runs on. Vendors sell materials and seeds, never finished gear, so the best equipment comes from players.Farming and soilsEvery realm has its own soil, and some crops grow only on it. Plots know their soil, and planting a soil crop on the wrong ground is refused with a message naming the soil it needs.Horses and ridingEvery horse in the game was tamed from the wild or bred by a player. No vendor sells or rents horses.Combat basicsReal-time, action-oriented combat in the third person. You move with WASD and aim with the mouse; skill matters, not stats alone.HousingLand is held by deed, from a croft to a manor. Plots are visible on the map and persist when you are offline.
