Titles and Offices

From King to Mayor: who rules what, and how it is won.

Land runs Kingdom, Duchy, County, Barony, then the towns and estates. Titles are not cosmetic: each grants real powers and carries real risk. Offices are separate from titles, so anyone can hold power without being noble. Every seat is vacant until a player takes it.

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The five tiers of land

The feudal ladder

Kingdom

King or Queen

The realm’s laws and borders, war declarations, ducal appointments, royal taxes, pardons and exiles.

Won by: Total conquest: a coalition of duchies besieges and holds the royal capital.

Duchy

Duke or Duchess

Several counties, the region’s choke points (great rivers and passes), levies and ducal taxes.

Won by: Grand alliance: a great guild or an alliance of guilds raises its leader to the duchy.

County

Count or Countess

County courts and prisons, market taxes and resource permits; a small share of every tax raised below.

Won by: Guild siege: a guild captures the county seat’s castle.

Barony, Lordship or March

Baron, Lord or Margrave

A keep guarding the barony’s ground and resources; a march is a fortified border holding facing hostile land.

Won by: Small tactical sieges, suited to small, well-drilled combat guilds.

Chartered City, Town, Village or Estate

Mayor, Burgomaster or Estate Lord

Guard patrols, ordinances, housing rules, market permits and public works; an estate feeds farm, mine or timber up to the towns.

Won by: Not by siege: by investment, production, political favour or municipal election.

The crown and the court

Royal and noble roles

Consort

The sovereign’s partner: ceremonial and diplomatic authority, and regency rights where the law allows.

Crown Heir

The first successor: may serve as regent, and is a target in every succession quarrel.

Secondary Heirs

Backup successors: claimants, bargaining pieces and the fallback in a civil war.

Regent

Rules for a sovereign who cannot: defence, emergency contracts, limited law and treasury.

Royal Council

The senior offices that confirm successions, issue warrants and can block a decree.

Knight, Landed Noble or Guild Lord

Holds an estate by deed: its guards, labour contracts, rents and access.

Appointed or elected

Offices

Held by appointment or election, without a noble title.

Mayor

Runs a town or chartered city: ordinances, patrols, markets and housing.

Reeve

Manages a village or estate’s land, harvests and dues.

Sheriff

Keeps the peace in a county: warrants, arrests and the road patrols.

Magistrate

Hears cases in the county court and passes judgment.

Steward

Keeps a lord’s accounts, stores and household.

Castellan

Commands a keep or castle for its holder.

Warden

Guards a road, a forest, a border or a public trust.

Marshal

Leads the levies and the field force of a lord.

Clerk

Records deeds, contracts and court proceedings.

Guildmaster

Leads a chartered guild and its workshops.

The Heartlands

The Wardenship of Seal and Market

The Heartlands are not a sixth kingdom and have no crown. They are governed by the Wardenship from Codexis, home of the High Court, the Royal Archive and Oathstone Hall. The Freeland lets players who swear to no kingdom live and build there.

High Warden of the Seal

Head of the Wardenship of Seal and Market, which governs the Heartlands day to day.

Market Chancellor

Markets, the mint and the Heartlands’ taxes.

Provost of Records

The Royal Archive: titles, deeds and the record of coronations.

Oath Bailiff

Enforces the oaths sworn at the Fivefold Oathstone.

Treaty Marshal

Keeps the peace of Oathstone Hall and the treaties between the kingdoms.

Titles and Offices | Dragonheim Online