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What’s Indexed

  • Published news articles and dev updates
  • Stored knowledge-base guidance and metadata
  • Published legal policies and highlights
  • World archive records for kingdoms, duchies, counties, judicial records, heartland districts, player chronicles, world chronicles, biomes, and bestiary entries
  • Published game-system records and design direction
  • Visible player profiles that match your current session permissions

Results

13Recent indexed records

Scope

GameCurrent section

Game • Distance, roads, rivers and passes • live direction

A world on foot

game system

Travel is the game: a 72 × 54 km continent with no fast travel.

Updated Oct 26, 2026

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Game • Combat, classes and the danger of the wild • live direction

Combat and creatures

game system

Real-time combat against creatures zoned by level, levels 1 to 50.

Updated Oct 26, 2026

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Game • Production, mastery and reputation • live direction

Crafting and professions

game system

Fourteen production professions, six quality tiers, and four trade-skill slots.

Updated Oct 26, 2026

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Game • Group adventure • in design

Dungeons

game system

Instanced dungeons for parties.

Updated Oct 26, 2026

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Game • Gear, repair and the crafting economy • live direction

Equipment, durability and loot

game system

Gear wears out, and the best of it is made by players.

Updated Oct 26, 2026

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Game • Mining, woodcutting, herbalism, fishing, farming, skinning • live direction

Gathering

game system

Six gathering professions, and what grows depends on where you are.

Updated Oct 26, 2026

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Game • Belonging and property • live direction

Housing, plots and the Freeland

game system

Land you can hold by deed, from a croft to a manor.

Updated Oct 26, 2026

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Game • Political power • in design

Kingdoms, titles and offices

game system

Players rule: from King or Queen down to Mayor.

Updated Oct 26, 2026

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Game • Order, enforcement and justice • in design

Law, crime and courts

game system

Crimes have consequences that follow you.

Updated Oct 26, 2026

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Game • A living world • in design

Seasons and weather

game system

One calendar, sixteen biomes, each with its own weather.

Updated Oct 26, 2026

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Game • Animals as companions, stock and transport • in design

Taming, husbandry and mounts

game system

Tame wild animals, keep livestock and ride.

Updated Oct 26, 2026

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Game • Territorial conflict • planned

Territory and siege

game system

Land is won: sieges from the barony up to the crown.

Updated Oct 26, 2026

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Game • Markets and money • in design

Trade, vendors and taxes

game system

Player vendors, markets and the taxes that pay for realms.

Updated Oct 26, 2026

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